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Sárkány Lovagrend

Warhammer Online. Karak-Norn szerver. Sárkány Lovagrend guild.

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  • solat: @Selaris: img59.imageshack.us/img59/7660/zavarodott794.jpg némi cenzúra után :P (2010.05.29. 20:38) 1.3.5 - kisebb forró fix

Balance? 1.3.5 Weapon DPS? 1.3.5 Patchek Patche? 1.3.5

Zavarodott 2010.03.13. 15:14

A fórumban már belinkeltem a jövőbeli patchben lévő terveket, de akkor már ide is belinkelem. Ugye ez a patch figja mint mindig megváltoztatni a világot, jön majd minden, amitől az egész játékélmény megváltozik.

Állítólag a következő patch, nem csak a kérdéses Zealot, Rp, Sorci, Bw classokat fogja megváltoztatni, hanem sok class is fog itt még "sírni". Meglátjuk, hogy mi lesz addig is, de amíg az 1.3.5 megjön addig még sírhatnak az amcsik eleget, hogy vagy ne változzon semmi, vagy az 1.3.5-ös patchnotes szintén arról fog szólni, hogy semmi nem változott és a következő patchben jön majd a nagy revamp. Persze...

 

Akkor jöjjön itt a hivatalos közlés:

We like to say that that career balancing is an on-going process built on incremental changes, and patch 1.3.5 is no exception.  While there are numerous balance adjustments coming across a broad scope of careers, there are a few specific changes which we wanted to call out so that you had a bit more of an idea of what we've been working on for 1.3.5.

Runepriests and Zealots


We've identified several issues which were causing some specific Zealot and Runepriest abilities to be much less impactful than they should have been.  Essentially, these abilities were simply "under budget" and did not have enough performance for their costs.  We will be improving all of these abilities in order to bring them up to a level that we feel is more appropriate.

  • Flash of Chaos & Grungni's Gift:  Both of these "snap heal" abilities were underperforming, and have been adjusted in two different ways.  We've reduced the action point costs of these abilities from 30 to 15, and increased their base healing value from roughly 200 to 270 (before modifiers such as Willpower, Healing Power, and Weapon DPS as mentioned in my prior post).
  • Leaping Alteration & Rune of Serenity:  Similarly, both of these abilities were notably underperforming, with their base healing values being much lower than we intended.  As a result, we will be increasing their base overall healing from roughly 390 to 600.  We hope that these changes make these abilities much more appealing to you, and that you'll find room in your toolbox for them!

               
Sorcerers and Bright Wizards


Although they are built and designed to be high-damage careers, the Sorcerer and Bright Wizard had a few specific abilities which were going far above and beyond their design.  In an inverse of the situation described above, these abilities were dramatically "over budget" and were much better than we intended them to be.

 

  • Word Of Pain:  To cut right to the chase, this ability was simply doing far too much damage.  In patch 1.3.5, we'll be reducing its base damage from roughly 650, to around 350 (again, before any modifiers).  While we recognize that this is a fairly large balance change, we feel that it's necessary for the overall health of the game, and we hope that you'll agree with us.
  • Boiling Blood:  We had two concerns regarding this ability.  The first was the damage was much higher than it should have been.  The second was that, to be entirely frank, we haven't been happy with Bright Wizards being able to debuff one of their own damage types.  While that situation certainly appears in other places in WAR (such as melee careers who can debuff armor), we felt that in the specific case of the Bright Wizard it was more effective than it should be.  Therefore, to address both of these issues and bring the careers into better parity, we'll be adjusting this ability to be a closer mirror to the Sorcerer's Word Of Pain: it will reduce the victim's Willpower, and then deal damage when it ends (and the damage will be similar to Word Of Pain's as described above).  Additionally, we'll be adjusting the Fuel To The Fire tactic so that behaves like Vision Of Domination - it will now increase the effectiveness of Boiling Blood's Willpower debuff and increases the damage that it deals, and also cause Slow Boil to give Action Points back to you when it ends (see below for more information on Slow Boil).
  • Slow Boil:  We're adjusting both the effect and the damage of this ability, to make it more similar to the Sorcerer's Vision Of Torment.  Its debuff is being changed and will now cause the victim to lose Action Points every second, and its damage burst will be reduced from roughly 450 base damage, to around 150 (and as with all of the above, this is before any modifiers).  Once again, we acknowledge that this is a notable change, but we feel that it will create a better overall gameplay experience, as well as strengthen the parity between the Bright Wizard and Sorcerer careers.


Nate Levy
Player Systems Team Lead
Mythic Entertainment, an EA studio

Link: forums.warhammeronline.com/warhammer/board/message

A Weapon DPS:

ith the introduction of the new RvR weapons in patch 1.3.4, we have received numerous comments from players of non-melee careers who are concerned that they would not be able to take full advantage of the weapons.  Specifically, several concerns were brought up regarding the fact that melee careers would benefit from not only the stats on their weapons but also from the DPS as well, while non-melee careers benefit solely from the stats and completely dismiss the DPS.  This isn't a new concern, but the popularity of the RvR weapons has brought it to the forefront of our thoughts once again.  It's not something that we'd overlooked, either -  as I mentioned in several PTS Q&A events, we’ve already been working on a solution for this issue, and I'm pleased to now be able to now discuss it with you in more detail.

In patch 1.3.5, we're going through all abilities which do not currently gain any contribution from weapon DPS, and modifying them all to do so.  This includes both damaging abilities and healing abilities, bringing a general overall improvement to game-wide healing.  In order to add +DPS from weapons to these abilities, we'll be reducing their base damage, which will result in a new positive gain for everyone.  If you're curious, abilities which currently gain +DPS from weapons already work this way - they've already had their base damage adjusted when they were originally created in order to account for their contribution from DPS.  In other words, this change will bring all damaging and healing abilities, game-wide, onto a level playing field. This allows us to move forward with more equal Career and Item balancing in the future.

As a numbers-driven change it can be a bit difficult to grasp the concept without specific details.  Here are a few examples of some actual differences that you can expect to see as a result of this change - let's use a friendly neighborhood Runepriest as our volunteer!

 

Rune of Regeneration, with 750 Willpower:

  • Current (1.3.4 Live) - 2171 total healing
  • 1.3.5 with a 68 DPS staff - 2465 total healing
  • 1.3.5 with a 101 DPS staff - 2654 total healing

 

Rune of Restoration, with 750 Willpower

  • Current (1.3.4 Live) - 1575 healing
  • 1.3.5 with a 68 DPS staff - 1767 healing
  • 1.3.5 with a 101 DPS staff - 1906 healing

 

Rune of Fire, with 850 Intelligence against a target with 100 Toughness and 0 Resistance:

  • Current (1.3.4 Live) - 450 damage
  • 1.3.5 with a 68 DPS staff - 514 damage
  • 1.3.5 with a 101 DPS staff - 565 damage

                
This change makes RvR weapons - and generically, every weapon in the game - equally valuable to all careers.  No matter who you are, you'll now be able to take advantage of all aspects of your weapons!  Additionally, to support this change, we'll be adding DPS ratings to all offhand "charm" items (Chalices, Books, Fetishes, etc.) as well, so that you don't lose out on anything by using a one-handed weapon with a charm in your offhand.

 

Nate Levy
Player Systems Team Lead
Mythic Entertainment

Link: http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&thread.id=6605

Hát egyenlőre ennyit a jövendőbeli patchünkről. Sok következtetést ezek alapján nem tudunk levonni, mert addig még sok víz lefolyik a Dunán. ;)

 

 

Címkék: patch 1.3.5

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